If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
If you’ve used the Java Native Interface (JNI) to make a platform-specific native library accessible to your Java programs, you know how tedious it can be. Jeff Friesen continues his series on ...
You can read about Android development until you’re blue in the face, but eventually you actually have to build something if you want to get a true grasp on how it all works. In fact, I think this is ...